BBC · Moonbug · Netflix · National Film Board of Canada
From an interactive documentary that premiered at the New York Film Festival, to a BAFTA-winning CBBC drama, to Roblox games played more than 26 million times — I help small teams ship work that connects.
BBC · CBC/Radio-Canada · National Film Board of Canada · Cartoon Network · Moonbug Entertainment · Netflix · Wizards of the Coast
Selected work
Interactive documentary, broadcast drama, educational games and large-scale children's entertainment — different formats, same question: how do you turn an audience into a participant?
An interactive documentary that put audiences inside 40 years of solitary confinement.
A BBC drama that lived across broadcast, social and a fictional social network.
Gameplay built to help kids feel what dyslexia feels like, not just hear about it.
Find the Blippis, Obby Bods, and CoComelon: Play with JJ — built with Netflix.
A motion-controlled game — kids move to control Peppa, built for the first Nex Playground.
Games
I started out on interactive dramas at Xenophile Media in the late 2000s — TV shows with game mechanics built in, shot across continents. Since then I've moved between broadcast and games without ever really leaving either: a BAFTA-winning CBBC series, an interactive documentary that premiered at the New York Film Festival, and most recently Roblox titles at Moonbug that have racked up more than 26 million plays.
What's stayed constant is the question underneath all of it: how do you turn someone watching into someone participating? A documentary can tell an audience what solitary confinement feels like. An interactive one can put them in the cell. That's the difference I've spent my career chasing — and it's exactly what's pulling me toward games now.
Also on the credits: shot and edited Atlas 101 for Epic TV, helped launch BBC News' TikTok presence, and produced CBBC Presentation and BBC Music Day.
CV
Contact