BBC · Moonbug · Netflix · National Film Board of Canada

I've spent 18 years turning ideas into things people play, watch and remember.

From an interactive documentary that premiered at the New York Film Festival, to a BAFTA-winning CBBC drama, to Roblox games played more than 26 million times — I help small teams ship work that connects.

BBC  ·  CBC/Radio-Canada  ·  National Film Board of Canada  ·  Cartoon Network  ·  Moonbug Entertainment  ·  Netflix  ·  Wizards of the Coast

Selected work

Five projects, one throughline

Interactive documentary, broadcast drama, educational games and large-scale children's entertainment — different formats, same question: how do you turn an audience into a participant?

Games

Where broadcasting and games meet

I started out on interactive dramas at Xenophile Media in the late 2000s — TV shows with game mechanics built in, shot across continents. Since then I've moved between broadcast and games without ever really leaving either: a BAFTA-winning CBBC series, an interactive documentary that premiered at the New York Film Festival, and most recently Roblox titles at Moonbug that have racked up more than 26 million plays.

What's stayed constant is the question underneath all of it: how do you turn someone watching into someone participating? A documentary can tell an audience what solitary confinement feels like. An interactive one can put them in the cell. That's the difference I've spent my career chasing — and it's exactly what's pulling me toward games now.

Also on the credits: shot and edited Atlas 101 for Epic TV, helped launch BBC News' TikTok presence, and produced CBBC Presentation and BBC Music Day.

CV

Full production history

Contact

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